/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*
 *  model.c
 *  This program demonstrates modeling transformations
 */
#include <GL/gl.h>
#include <GL/glut.h>
#include <stdlib.h>

void init(void) 
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_FLAT);
}

void draw_triangle(void)
{
   glBegin (GL_LINE_LOOP);
   glVertex2f(0.0, 25.0);
   glVertex2f(25.0, -25.0);
   glVertex2f(-25.0, -25.0);
   glEnd();
}

void display(void)
{
   glClear (GL_COLOR_BUFFER_BIT);
   glColor3f (1.0, 1.0, 1.0);

   glLoadIdentity ();
   glColor3f (1.0, 1.0, 1.0);
   draw_triangle ();

   glEnable (GL_LINE_STIPPLE);
   glLineStipple (1, 0xF0F0);
   glLoadIdentity ();
   glTranslatef (-20.0, 0.0, 0.0);
   draw_triangle ();

   glLineStipple (1, 0xF00F);
   glLoadIdentity ();
   glScalef (1.5, 0.5, 1.0);
   draw_triangle ();

   glLineStipple (1, 0x8888);
   glLoadIdentity ();
   glRotatef (90.0, 0.0, 0.0, 1.0);
   draw_triangle ();
   glDisable (GL_LINE_STIPPLE);

   glFlush ();
}

void reshape (int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity ();
   if (w <= h)
      glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
         50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
   else
      glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
         50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
   glMatrixMode(GL_MODELVIEW);
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0;
}
